Albion Online Islands

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Revision as of 02:23, 5 May 2023 by Abaci (talk | contribs) (Created page with "This page is a summary of islands. The sections below will likely be split into their own pages. == Crafting Stalls == You probably don't want these. There are some exceptions particularly in farming, but in general they are not a good use of space. == Houses and Laborers == Houses can hold up to 3 laborers (as long as the house is T5 or higher). Laborers take filled journals and go on a 22 hour mission to bring back a product based on their laborer type. These journal...")
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This page is a summary of islands. The sections below will likely be split into their own pages.

Crafting Stalls

You probably don't want these. There are some exceptions particularly in farming, but in general they are not a good use of space.

Houses and Laborers

Houses can hold up to 3 laborers (as long as the house is T5 or higher). Laborers take filled journals and go on a 22 hour mission to bring back a product based on their laborer type. These journals can be purchased empty from the laborers, or empty or full from markets. They are filled by their corresponding activity while being in your inventory.


Farming

Pastures and Fields can be used to grow animals and crops. Animals will eat the outputs of crops, or the crops can be used for cooking.

Crops

Crops are placed from seeds and take 22 hours (with premium) to grow. All crops yield 9 of their output, plus a percentage seed yield. Crops have a base seed yield and an additional seed yield if watered.

Animals

Food Animals

Animals can either be grown to slaughter, or left fully grown to be tended for their products (eggs or milk). Slaughter typically yields higher values. The animals will need to fed based on their needs, and after 22 hours (with premium) will be fully grown. They can then be picked up and slaughtered. Or they can be fed again and in 22 hours (with premium) their output can be collected.

Animals, like crops, have a percentage yield of baby animals that increases with tending. This requires focus that goes down as you skill up.

Mounts

Mounts are grown same as animals, but take much longer.

Interacting Tips

Placing seeds and baby animals can be done at any range once you are on the 9x9 plot. Try to dismount in the spots between 3 fields when doing these actions. Watering and feeding require walking up to the 1x1 square.

Animals have a "Pick up" check box on their fully grown form. Checking this will affect all animals of this type going forward, so you can shift+click to pick them up once fully grown. Fully grown chicken.png